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Cpsed

   0.4  

KDE Graphic Editor

Score 71%
Cpsed
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Cpsed
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Link:  Link
Minimum required   Qt 3.x
Downloads:  831
Submitted:  Sep 24 2004
Updated:  Nov 29 2004

Description:

Cpsed is an OpenGL 3D scene editor built with QT library. It allows you to position, rotate and scale each of your 3d models. It features open/save/delete function. JPG/BMP/TGA textures are supported. DFF Renderware 3d format is now suppported. The save file format is pure ascii with comma separated values.A simple camera allows to move the entire scene with mouse.




Changelog:

- Cpsed window has a nice toolbar with pretty icons.
- It is possible to choose the insert point of the models when just loaded instead
of the default position (0,0,0), to ease the model's positioning into the scene
when it becomes bigger and bigger.
- Undo/Redo ability.
- Camera position is saved with the scene and restored when the scene is loaded.
- Cpsed now allows to set a default camera viewpoint.
- When a model is deleted its name and id appear in the status bar.
- Ability to change the model's loading path before saving the scene.
- The name of the current scene appears in the window title bar.




LicenseGPL
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 Suggestions ?

 
 by colossus on: Oct 28 2004
 
Score 50%

Hi,

I'm the author of the software. Do you think Cpsed sucks ? Do you think Cpsed rocks ? Please give me your opinion, suggestions, bug reports to improve Cpsed.

Thank you,


Colossus
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-

 Re: Suggestions ?

 
 by oliverthered on: Dec 4 2004
 
Score 50%

poor old GCC's a bit confused about a type-cast from a QString to a std:string, I've ended up having to tell the qstring to spit out a .latin1().

Ok, I've tried importing some 3ds files from povray, boson and a very old (dos copy ) of 3dstudio, but get a segment fault (did you know there's a 3ds library available from http://lib3ds.sourceforge.net/
)

Sorry, couldn't get any further.


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-

 Re: Re: Suggestions ?

 
 by colossus on: Dec 6 2004
 
Score 50%

The 3ds loading code is old, it may crash with newer version of .3ds file as it happened to you. Yes I'm aware of the lib3ds, thank you. I didn't undertsand the comment about the cast. Without it some users get an error with gcc 3.3.2 and 3.3.3.


Colossus
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-

 Re: Re: Re: Suggestions ?

 
 by oliverthered on: Dec 13 2004
 
Score 50%

Ok,
GCC comment: Borland C would have handed the cast ok, GCC didn't, GCC tends to be a lot more fragile than other compilers.

3ds files, I've tried some fairly old 3ds files (3ds for dos so 6 years + ) , some mot so old ones (from 3dsmax V1) and some new ones From boson. I couldn't get any of them to load.


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