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KrossWordPuzzle

   0.15.6.3  

KDE Board Game

Score 88%
KrossWordPuzzle
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KrossWordPuzzle
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KrossWordPuzzle
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Minimum required   KDE 4.x
Downloads:  3196
Submitted:  Sep 9 2009
Updated:  Oct 31 2011

Description:

This is a crossword playing game and editor for KDE 4. You can use it to create new crosswords. It can open and save *.puz-files (AcrossLite) and it's own *.kwp-files (which are XML files). You can download lots of crosswords from within the game. You can also print crosswords.

If you want to see the game in action first, here is a screencast: http://www.youtube.com/watch?v=-NHxfybIaI4.
And a second screencast showing the new animations and better editing features: http://www.youtube.com/watch?v=_FztIuNV5zE.
...And a third screencast of KrossWordPuzzle Version 0.15.5: http://www.youtube.com/watch?v=dmBJLLd22Fo.

To compile the game from the sources you need development packages for KDE4 (>= 4.2). (naming can differ: libqt4-devel, libkde4-devel, libkde4-games-devel, ..?)
There are also packages available for various distributions.

Translations The translation files cannot be included here, because the file would get too big. Therefore I have a tarball with some translations here: http://publictransport.horizon-host.com/data/krosswordpuzzle-0.15.6.3-l10n.tar.gz (de, fr, it, pl, pt, pt_BR, sv, uk).

Features:
- Different crossword types: American, Swedish, Number Puzzle and Crossnumber. User defined types are also possible based on a set of rules. Barred crosswords can be played/designed (bars added automatically).
- Library, to store crosswords in. You can import crosswords to the library, export crosswords to *.kwp, *.kwpz, *.puz, *.pdf, *.ps, *.png, *.jpeg, download and add crosswords, create new folders in the library, delete folders/crosswords from the library and of course you can open crosswords in the library. You can also add crosswords to the library by dropping files, eg. from dolphin.
- Load/save AcrossLite PUZ-files.
- Download lots of PUZ-files from the Internet.
- Load/save XML files (*.kwp for kross-word-puzzle, *.kwpz for compressed *.kwp-files).
- Thumb creator for crossword files. It's used to get thumbnails for crosswords in the library. Can also be enabled for crossword files in dolphin.

- Print crosswords, print preview.
- Export to PDF / Postscript.
- Export to PNG / JPEG.

- Themes (currently a default one and Scribble, I've also made an Egyptian-theme but it's too big to be uploaded here. You can get the current version from KDEs SVN: http://websvn.kde.org/*checkout*/trunk/playground/games/krosswordpuzzle/themes/egyptian_theme.svgz).
- Zoom.
- Animations using QtKinetic when compiled with Qt 4.6.

- Give hints, check and solve crosswords.
- Set confidence values for filled out letter cells.
- Image cells, which can be stretched across multiple cells. Can display local or remote images.
- Double clue cells, two visible (half) clue cells inside one cell in the crossword grid.
- Solution word, can be defined by converting some letter cells to "solution letter cells" in edit mode. The solution word is displayed in a toolbar, focus and current letters are synchronized between the solution letter cells in the toolbar and the ones in the crossword.
- Erasor tool to clear letter cells / whole clue answers.
- Clue list in a dock, which also shows the current answers.
- Uses KEmoticon for emoticons in the clue list dock, indicating if the answer is complete.
- Popup menus for crossword cells (to set the confidence, clear/solve letters/clues, in edit mode: add/remove clues/images, clear correct letters/answers).
- Clue cells can be shown in the crossword.

- Edit crosswords (edit mode). You can add/remove/change clues and images, change correct letters, clear the crossword, change clue texts of existing clues in the clue dock, convert between crossword types, resize the crossword grid or moving all cells. Clue cells can be hidden or shown (with the clue text in it, useful for german/swedish/? crosswords).
- Undo/redo for all edit actions. The undo stack can also be saved with the crossword in XML files.
- Dictionary to find matching answers for new clues. The dictionary database (MySQL) can be filled from plain text dictionaries, crossword files or cvs-files. You can search for answers using wildcard patterns. Those patterns are automatically generated based on the letters that are already in the crossword, therefore matching answers are automatically offered when adding new clues.
- Templates for new crosswords.
- Interactively change answer-lengths by dragging.
- Check for 180 degree rotation Symmetry.
- Statistics.
- Restore lost crosswords after a crash of the game (hopefully there is none ;)).


To do:
- Upload/Download with KNewStuff.
- Check the checksums of *.puz-files (the current checksum generation isn't completely correct..)
- Better icons, themes?
- A timer
- Crosswords in languages other than english

Known problems:
- Starting a new instance of the game while having a modified crossword open, makes the game ask to restore a "lost" crossword. I will add some dbus code to check if the instance which auto-saved the recovery crossword file is still running.

Contributing:
Artists:
You can create new SVG-themes for the game. Look at the existing themes, each one got a .desktop file with optional settings.
You can also design some icons. Here's a list of missing icons:
- Mime type icon for compressed KrossWordPuzzle-XML-files (*.kwpz)
- Set confidence of a letter cell (confident, unsure) / of all letter cells of across/down clues
- Check for rotation symmetry
- Select clue with switched orientation
- Move all cells in the crossword grid

Crossword designers:
You're welcome to create new crosswords for the game in the *.kwp-format, which is XML.
You can create and edit crosswords from within the game. Your work is save even if the game crashes (just restart the game and it will ask you to restore the lost crossword). You can also undo all edit actions.

Developers:
You're welcome to help me developing! Look at the TODO list for examples.

Packagers:
If you have created a package for the game please tell me so that I can link to that package.
Here's a list of dependencies (if something is missing please tell me):
- qt4-libs (>= 4.5, for animations 4.6 is needed)
- kde4-libs (>= 4.2)
- kde4-utils-libs
- kde4-games-libs

Users:
If you found a bug please tell me.
Wishes or ideas what features should be added / changed are also welcome!

Thanks to all contributers!


Comments are appreciated :)




Changelog:

Version 0.15.6.3:
- Update to current SVN version
- Fixes compilation issues

Version 0.15.6.2:
- Fixed wrong file.
Version 0.15.6.1:
10.12.2009
- Fixed compilation issues with Qt < 4.6.

Version 0.15.6:
10.12.2009
- Changed the theme handling. Each theme now has a .desktop file with ten optional settings plus author, description... The themes are loaded with a class derived from KGameTheme. Theme selection is no longer done in a submenu but in the settings dialog with a KThemeSelector (with nice previews). Feel free to improve the themes (changing the SVGs or the .desktop settings) or create new ones :)
- Changed the entry name in the config file to store the used theme from "theme" to "Theme", because otherwise KThemeSelector crashes.
- Added drop shadow effects to the crossword title item (displaying the title in the crossword view above the crossword). When the theme says that it has a dark background (in it's .desktop file), the shadow becomes a white glow (looks great in the egyptian theme).
- Made the cells for the scribble theme semitransparent white, so that they are better distinguishable from blanks.
- Ukranian translation update.

Version 0.15.5:
10.12.2009
- The crossword title, authors and copyright information are now drawn above the crossword in the crossword view.
- Added a glow effect to highlighted cells (QGraphicsDropShadowEffect). Focus cells get a red glow. Glow (dis-)appearance / color change is animated, when enabled.
- Disabled BSP Tree indexing of the QGraphicsScene for the crossword, which speeds up the game. The documentation says that it can be faster when disabled, if many animations are used or items move a lot. And it also prevents a crash due to some pure virtual method call, that arised with the use of the glow effect, combined with the focus in effect.
- Changed the easing curves for some animations.
- Speedup for theme loading, by reducing the size of the background pixmap (and drawing it scaled). This speeds up theme changing and reduces the startup time of the game.
- Nicer clue list dock.
- When holding the backspace key pressed to clear letters, the animations are now better (not playing the animations after releasing the key). Also works for filling answers with the same letter (although that makes no sense). This is done by processing non-user-input events after each changed letter cell due to a key press.
- BugFix: The theme background was cached twice, once by KrosswordPuzzleView (using QGraphicsView::CacheBackground) and once by KrosswordRenderer (this is now removed).
- BugFix: The current cell dock offered to change the orientation of a selected clue, although the orientation couldn't be changed, because the clue wouldn't fit into the grid with the new orientation.
- BugFix: When changing the length of an answer the currently selected clue won't change any longer, when the focused letter cell has been removed from the answer (the new last letter is now focused in such cases).

Version 0.15.4.1:
09.12.2009
- Wasn't compilable with Qt < 4.6 because there was an (unused...) #include for QGraphicsEffect. Sorry ;)

Version 0.15.4:
09.12.2009
- Added icons for answer offsets. They are shown in the current cell dock for clue cells instead of text ("Top Left", "Top", "Top Right", ...), to let the current cell dock get smaller. The insert char button is now a smaller tool button. The layout has changed to FormLayout with wrapping rows.
- The sorting of the across clue list and the down clue list in the clue dock is now set to: Across clue list first, then the down clue list. Previously it was random (I think ;)).
- Removed the preferences dialog to toggle animations when compiled with Qt < 4.6 as there are no animations then.
- The current cell dock now caches the widgets for the different cell types. When changing a clues properties it now doesn't have to recreate all the widgets which has delayed the animations in previous versions.
- Converting letter cells to solution letter cells and vice versa is now also animated.
- Clue texts can now be edited from the clue list (again). This is now also undoable.
- The clue texts in the clue list are now wrapped over two lines. The "Across"/"Down" parent items got a bold font.
- BugFix: Resizing image cells to a smaller vertical cell span wrongly created empty cells. This was due to the use of the smaller than-operator of KGrid2D::Coord, which is a typedef for QPair. This operator is inaccurate for coordinates (first it only tests the first element, the x coordinate; the second element, the y coordinate, is only tested if the x coordinates are equal). I now wrote overloaded operators (smaller/greater (than)) for KGrid2D::Coord in the game (maybe that should be included with kdegameslibs?).
- BugFix: Changing a clues orientation didn't move it's associated item in the clue dock to the list of clues with the new orientation. Changing a clues text didn't update the associated item in the clue dock.
- BugFix: When changing clue properties in a way that requires removal of solution letter cells, the solution letter cell wasn't restored on undo. Solution letter cells need to be removed when there already is a solution letter cell at the new position of a solution letter cell of the changed clue. This lead to an invalid undo stack and crashes.
- BugFix: When changing clue properties the clue got duplicated in the clue dock.
- BugFix: The solution toolbar wasn't updated when solution letter cells were removed due to changes of a clues properties.
- BugFix: For solution letter cells in the current cell dock: The solution word wasn't updated on changes due to a click on "Apply".
- BugFix: The current cell dock doesn't allow to convert to solution letters any longer, if the current crossword type doesn't allow solution letter cells.
- BugFix: Animations were always enabled for the krossword in the solution word toolbar.
- BugFix: The solution word letter cells in the solution word toolbar were sometimes wrongly disabled (should only be disabled when they have no associated solution letter cell in the crossword).
- BugFix: The select first/next/previous/last clue actions ignored that two clues can have the same clue number (horizontal and vertical). Therefore it didn't select all clues and switched twice sometimes (first to the horizontal and then to the vertical clue with the same clue number).
- BugFix: When changing the orientation of a clue with only one letter the clue expander item wasn't correctly positioned.
- BugFix: When changing a clues orientation / answer offset the animation wasn't correct in all cases.
- BugFix: When changing the correct answer by a click on an answer from the dictionary no undo command was created.
- BugFix: Fixed a bug that prevented clues to be added starting on letter cells.
- BugFix: Fixed a bug that made popup menus for cells disappear immediately when not in edit mode. The bug was in the current cell dock, it called show() on widgets that had no parent.
- BugFix: Fixed a possible crash when changing the answer offset of a clue with a crossed letter cell.
- Ukranian translation update.


The complete changelog is in the source archive.




LicenseGPL
Source(Sources)
other(PCLinuxOS package by texstar)
Arch(Arch Linux PKGBUILD by dinth)
Slackware(Slackware 13.0 package by gohanz)
Ubuntu(Ubuntu 9.04 Jaunty 32bit by esbenmosehansen (ver. )
openSUSE Factory
openSUSE 12.2
openSUSE Tumbleweed
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 compilation error

 
 by fixu on: Oct 31 2011
 
Score 50%

Hi,

unfortunately, it doenst compile anymore.

here the output:

Scanning dependencies of target doc-handbook
[ 0%] Generating index.cache.bz2
[ 1%] Built target doc-handbook
Scanning dependencies of target krosswordpuzzle_automoc
Generating krosswordpuzzleview.moc
Generating crosswordxmlguiwindow.moc
Generating krossword.moc
Generating krosswordpuzzle.moc
Generating libraryxmlguiwindow.moc
Generating moc_crosswordpropertiesdialog.cpp
Generating moc_convertcrossworddialog.cpp
Generating moc_dictionary.cpp
Generating moc_krosswordcell.cpp
/home/felix/krosswordpuzzle-0.15.6.2/krosswordpuzzle/src/cells/krosswordcell.h:67: Error: NOTIFY signal 'opacityChanged' of property 'opacity' does not exist in class GraphicsPixmapObject.
automoc4: process for /home/felix/krosswordpuzzle-0.15.6.2/krosswordpuzzle/build/src/moc_krosswordcell.cpp failed: Unknown error
pid to wait for: 0
Generating moc_commands.cpp
Generating moc_cluecellwidget.cpp
Generating moc_lettercell.cpp
Generating moc_spannedcell.cpp
Generating moc_solutionlettercellwidget.cpp
Generating moc_currentcellwidget.cpp
Generating moc_crosswordpreviewwidget.cpp
Generating moc_createnewcrossworddialog.cpp
Generating moc_imagecellwidget.cpp
Generating moc_movecellsdialog.cpp
Generating moc_htmldelegate.cpp
Generating moc_extendedsqltablemodel.cpp
Generating moc_clueexpanderitem.cpp
Generating moc_cluecell.cpp
Generating moc_cluemodel.cpp
Generating moc_crosswordtypeconfiguredetailsdialog.cpp
Generating moc_crosswordtypewidget.cpp
returning failed..
make[2]: *** [src/CMakeFiles/krosswordpuzzle_automoc] Fehler 1
make[1]: *** [src/CMakeFiles/krosswordpuzzle_automoc.dir/all] Fehler 2
make: *** [all] Fehler 2


cheers

felix


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 Re: compilation error

 
 by fpuelz on: Oct 31 2011
 
Score 63%

I updated the tarball to the current SVN version, there were some compilation fixes. Please test again.
A tarball with some translations is available here: http://publictransport.horizon-host.com/data/krosswordpuzzle-0.15.6.3-l10n.tar.gz (the link is now also in the description above).
Thanks


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.

 Happy!

 
 by caig on: Nov 1 2011
 
Score 50%

KWP is back!


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.

 problems

 
 by anderslund on: Nov 1 2011
 
Score 50%

Hi, I tried the app, and updated the archlinux aur package. But I can not use it, it will not allow me to create a puzzle with danish letters in it, the 'æøå' you know. Damned, because it is a nice application, I would love to use it to create puzzles!

I also could not download any of the puzzles I tried using the built in function, I just get error messages.

I could find .puz files on the internet, but opening them was difficult, since the file dialog did not show them. Typing the initial filename letters required.

Apart from that:
* Please consider mixing menubar with tabs once more! Why not just show the library part if someone wants to open something? If you want to save space, consider allowing to hide the menubar, don't forget a toolbar button to display it...
* Please have a "quit" action, so that your application can be closed using ctrl + q.


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 Re: problems

 
 by fpuelz on: Nov 2 2011
 
Score 50%

The problem with allowing special characters is that only letters A-Z are themed and that not every special character makes sense in a crossword, eg. "Â" should be replaced with a simple "A". In german crosswords special characters are always substituted, eg. "Ä" => "AE" or "ß" => "SS".
But if the "æøå" characters are needed and used in danish crosswords I can allow them and add them to the theme files (three more characters isn't that much). If you know any other characters that might be needed for some other language let me know :)

What error message do you get when you try to download puzzles?
.puz-files should be shown in the file dialogs and the filter combobox should show "AcrossLite puzzle (*.puz)" (or something similar). I guess that the MimeTypes weren't recognized when you tried it. After a restart or after calling "kbuildsycoca4" it should work if everything is installed correctly. Maybe that also caused problems with the download.

And yes, when I have some time I'll change the layout of the game window again. I liked and copied the "tab-menu" idea from palapeli, which also switched back to having a default menu (but without possibility to hide the menu). I think I'll go for something like in dolphin.


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 Re: Re: problems

 
 by anderslund on: Nov 2 2011
 
Score 50%

Sounds all good :)

I think both danish, swedish and norwegian will need æøå, and swedish in addition äö. Many european languages have extra characters (french, spanish, east european languages), so maybe using a font for letters would be smart?

As for the downloading, you are right - it now works. I will add a install script to the aur package to run kbuildsycoca.

I recognized the similarity with palipeli actually :) Experimenting is good, but I'm glad you decided on a more common layout. After trying krosswordpuzzle yesterday, I got an update of choqok, which now have a crome style menubutton when the menu is hidden.

Looking forward to next version :)


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 Re: Re: Re: problems

 
 by fpuelz on: Nov 2 2011
 
Score 50%

Ok, now it accepts the danish characters. They can even be inserted from the context menu ;) It draws these characters as text now, but it will look strange with eg. the Scribble theme.

Most extra characters only have accents on normal characters, which are ignored in crosswords because otherwise it would be very hard to construct crosswords (Wikipedia tells me that eg. French does not need extra characters in crosswords, ie. É,È,Ê => E).

Some east european languages will have extra characters, which are needed in crosswords. Russian has a completely different character set. Hm.. and hebrew is even written right-to-left, but KrossWordPuzzle currently only supports left-to-right. So there's some more localization work to support all these languages. But at least for danish it's fine now :)


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 Re: Re: Re: Re: problems

 
 by anderslund on: Nov 2 2011
 
Score 50%

Super :)
I'll look out for the next release.


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 AUR package works, a crash and a question

 
 by fixu on: Nov 2 2011
 
Score 50%

Hi, thanks for fixing the compilation issue, it works now. If i want to create a custum cross word, it crashes. here the output:

Application: KrossWordPuzzle (krosswordpuzzle), signal: Segmentation fault
[Current thread is 1 (Thread 0x7f6e79d1a760 (LWP 4068))]

Thread 4 (Thread 0x7f6e69515700 (LWP 4069)):
#0 0x00007f6e76107563 in poll () from /lib/libc.so.6
#1 0x00007f6e727bad08 in ?? () from /usr/lib/libglib-2.0.so.0
#2 0x00007f6e727bb1c9 in g_main_context_iteration () from /usr/lib/libglib-2.0.so.0
#3 0x00007f6e76aaf606 in QEventDispatcherGlib::processEvents(QFlags<QEventLoop::ProcessEventsFlag>) () from /usr/lib/libQtCore.so.4
#4 0x00007f6e76a83a92 in QEventLoop::processEvents(QFlags<QEventLoop::ProcessEventsFlag>) () from /usr/lib/libQtCore.so.4
#5 0x00007f6e76a83c97 in QEventLoop::exec(QFlags<QEventLoop::ProcessEventsFlag>) () from /usr/lib/libQtCore.so.4
#6 0x00007f6e7699b13f in QThread::exec() () from /usr/lib/libQtCore.so.4
#7 0x00007f6e76a66aef in ?? () from /usr/lib/libQtCore.so.4
#8 0x00007f6e7699dbc5 in ?? () from /usr/lib/libQtCore.so.4
#9 0x00007f6e741f2da0 in start_thread () from /lib/libpthread.so.0
#10 0x00007f6e7610f7dd in clone () from /lib/libc.so.6
#11 0x0000000000000000 in ?? ()

Thread 3 (Thread 0x7f6e63b2c700 (LWP 4071)):
#0 0x00007f6e741f6b04 in pthread_cond_wait@@GLIBC_2.3.2 () from /lib/libpthread.so.0
#1 0x00007f6e7699e06b in QWaitCondition::wait(QMutex*, unsigned long) () from /usr/lib/libQtCore.so.4
#2 0x00007f6e7793cdf4 in ?? () from /usr/lib/libQtGui.so.4
#3 0x00007f6e7699dbc5 in ?? () from /usr/lib/libQtCore.so.4
#4 0x00007f6e741f2da0 in start_thread () from /lib/libpthread.so.0
#5 0x00007f6e7610f7dd in clone () from /lib/libc.so.6
#6 0x0000000000000000 in ?? ()

Thread 2 (Thread 0x7f6e6332b700 (LWP 4072)):
#0 0x00007f6e76107563 in poll () from /lib/libc.so.6
#1 0x00007f6e727bad08 in ?? () from /usr/lib/libglib-2.0.so.0
#2 0x00007f6e727bb1c9 in g_main_context_iteration () from /usr/lib/libglib-2.0.so.0
#3 0x00007f6e76aaf606 in QEventDispatcherGlib::processEvents(QFlags<QEventLoop::ProcessEventsFlag>) () from /usr/lib/libQtCore.so.4
#4 0x00007f6e76a83a92 in QEventLoop::processEvents(QFlags<QEventLoop::ProcessEventsFlag>) () from /usr/lib/libQtCore.so.4
#5 0x00007f6e76a83c97 in QEventLoop::exec(QFlags<QEventLoop::ProcessEventsFlag>) () from /usr/lib/libQtCore.so.4
#6 0x00007f6e7699b13f in QThread::exec() () from /usr/lib/libQtCore.so.4
#7 0x00007f6e76a66aef in ?? () from /usr/lib/libQtCore.so.4
#8 0x00007f6e7699dbc5 in ?? () from /usr/lib/libQtCore.so.4
#9 0x00007f6e741f2da0 in start_thread () from /lib/libpthread.so.0
#10 0x00007f6e7610f7dd in clone () from /lib/libc.so.6
#11 0x0000000000000000 in ?? ()

Thread 1 (Thread 0x7f6e79d1a760 (LWP 4068)):
[KCrash Handler]
#6 0x00007f6e779db00d in QSortFilterProxyModel::parent(QModelIndex const&) const () from /usr/lib/libQtGui.so.4
#7 0x00007f6e7799431b in QTreeView::indexRowSizeHint(QModelIndex const&) const () from /usr/lib/libQtGui.so.4
#8 0x00007f6e77997e19 in ?? () from /usr/lib/libQtGui.so.4
#9 0x00007f6e779980b3 in ?? () from /usr/lib/libQtGui.so.4
#10 0x00007f6e7799846f in QTreeView::updateGeometries() () from /usr/lib/libQtGui.so.4
#11 0x00007f6e774a30e0 in QWidget::event(QEvent*) () from /usr/lib/libQtGui.so.4
#12 0x00007f6e77847586 in QFrame::event(QEvent*) () from /usr/lib/libQtGui.so.4
#13 0x00007f6e7795744b in QAbstractItemView::viewportEvent(QEvent*) () from /usr/lib/libQtGui.so.4
#14 0x00007f6e7799bfc5 in QTreeView::viewportEvent(QEvent*) () from /usr/lib/libQtGui.so.4
#15 0x00007f6e76a84a28 in QCoreApplicationPrivate::sendThroughObjectEventFilters(QObject*, QEvent*) () from /usr/lib/libQtCore.so.4
#16 0x00007f6e77452aaf in QApplicationPrivate::notify_helper(QObject*, QEvent*) () from /usr/lib/libQtGui.so.4
#17 0x00007f6e77457951 in QApplication::notify(QObject*, QEvent*) () from /usr/lib/libQtGui.so.4
#18 0x00007f6e79713bb6 in KApplication::notify(QObject*, QEvent*) () from /usr/lib/libkdeui.so.5
#19 0x00007f6e76a8489c in QCoreApplication::notifyInternal(QObject*, QEvent*) () from /usr/lib/libQtCore.so.4
#20 0x00007f6e7749ed6f in QWidgetPrivate::sendPendingMoveAndResizeEvents(bool, bool) () from /usr/lib/libQtGui.so.4
#21 0x00007f6e7749ecc9 in QWidgetPrivate::sendPendingMoveAndResizeEvents(bool, bool) () from /usr/lib/libQtGui.so.4
#22 0x00007f6e7749ecc9 in QWidgetPrivate::sendPendingMoveAndResizeEvents(bool, bool) () from /usr/lib/libQtGui.so.4
#23 0x00007f6e7749ecc9 in QWidgetPrivate::sendPendingMoveAndResizeEvents(bool, bool) () from /usr/lib/libQtGui.so.4
#24 0x00007f6e7749ecc9 in QWidgetPrivate::sendPendingMoveAndResizeEvents(bool, bool) () from /usr/lib/libQtGui.so.4
#25 0x00007f6e7749ecc9 in QWidgetPrivate::sendPendingMoveAndResizeEvents(bool, bool) () from /usr/lib/libQtGui.so.4
#26 0x00007f6e7749ecc9 in QWidgetPrivate::sendPendingMoveAndResizeEvents(bool, bool) () from /usr/lib/libQtGui.so.4
#27 0x00007f6e7749ecc9 in QWidgetPrivate::sendPendingMoveAndResizeEvents(bool, bool) () from /usr/lib/libQtGui.so.4
#28 0x00007f6e7749ecc9 in QWidgetPrivate::sendPendingMoveAndResizeEvents(bool, bool) () from /usr/lib/libQtGui.so.4
#29 0x00007f6e774a0d3b in QWidgetPrivate::prepareToRender(QRegion const&, QFlags<QWidget::RenderFlag>) () from /usr/lib/libQtGui.so.4
#30 0x00007f6e774a1134 in QWidgetPrivate::render(QPaintDevice*, QPoint const&, QRegion const&, QFlags<QWidget::RenderFlag>, bool) () from /usr/lib/libQtGui.so.4
#31 0x00007f6e774a1469 in QWidget::render(QPaintDevice*, QPoint const&, QRegion const&, QFlags<QWidget::RenderFlag>) () from /usr/lib/libQtGui.so.4
#32 0x00007f6e6dd14607 in ?? () from /usr/lib/kde4/plugins/styles/oxygen.so
#33 0x00007f6e6dd151a6 in ?? () from /usr/lib/kde4/plugins/styles/oxygen.so
#34 0x00007f6e6dd0d188 in ?? () from /usr/lib/kde4/plugins/styles/oxygen.so
#35 0x00007f6e6dd0cf41 in ?? () from /usr/lib/kde4/plugins/styles/oxygen.so
#36 0x00007f6e76a975ea in QMetaObject::activate(QObject*, QMetaObject const*, int, void**) () from /usr/lib/libQtCore.so.4
#37 0x00007f6e7781eaf1 in QComboBox::currentIndexChanged(int) () from /usr/lib/libQtGui.so.4
#38 0x00007f6e7781eb57 in ?? () from /usr/lib/libQtGui.so.4
#39 0x00007f6e7781eca9 in ?? () from /usr/lib/libQtGui.so.4
#40 0x00007f6e7781f8d4 in ?? () from /usr/lib/libQtGui.so.4
#41 0x00007f6e77822d57 in QComboBox::qt_metacall(QMetaObject::Call, int, void**) () from /usr/lib/libQtGui.so.4
#42 0x00007f6e797ac205 in KComboBox::qt_metacall(QMetaObject::Call, int, void**) () from /usr/lib/libkdeui.so.5
#43 0x00007f6e76a975ea in QMetaObject::activate(QObject*, QMetaObject const*, int, void**) () from /usr/lib/libQtCore.so.4
#44 0x00007f6e77abe822 in ?? () from /usr/lib/libQtGui.so.4
#45 0x00007f6e77819f3a in ?? () from /usr/lib/libQtGui.so.4
#46 0x00007f6e76a84a28 in QCoreApplicationPrivate::sendThroughObjectEventFilters(QObject*, QEvent*) () from /usr/lib/libQtCore.so.4
#47 0x00007f6e77452aaf in QApplicationPrivate::notify_helper(QObject*, QEvent*) () from /usr/lib/libQtGui.so.4
#48 0x00007f6e77458252 in QApplication::notify(QObject*, QEvent*) () from /usr/lib/libQtGui.so.4
#49 0x00007f6e79713bb6 in KApplication::notify(QObject*, QEvent*) () from /usr/lib/libkdeui.so.5
#50 0x00007f6e76a8489c in QCoreApplication::notifyInternal(QObject*, QEvent*) () from /usr/lib/libQtCore.so.4
#51 0x00007f6e77453ab2 in QApplicationPrivate::sendMouseEvent(QWidget*, QMouseEvent*, QWidget*, QWidget*, QWidget**, QPointer<QWidget>&, bool) () from /usr/lib/libQtGui.so.4
#52 0x00007f6e774d0401 in ?? () from /usr/lib/libQtGui.so.4
#53 0x00007f6e774cebda in QApplication::x11ProcessEvent(_XEvent*) () from /usr/lib/libQtGui.so.4
#54 0x00007f6e774f6282 in ?? () from /usr/lib/libQtGui.so.4
#55 0x00007f6e727ba7fd in g_main_context_dispatch () from /usr/lib/libglib-2.0.so.0
#56 0x00007f6e727baff8 in ?? () from /usr/lib/libglib-2.0.so.0
#57 0x00007f6e727bb1c9 in g_main_context_iteration () from /usr/lib/libglib-2.0.so.0
#58 0x00007f6e76aaf606 in QEventDispatcherGlib::processEvents(QFlags<QEventLoop::ProcessEventsFlag>) () from /usr/lib/libQtCore.so.4
#59 0x00007f6e774f5eee in ?? () from /usr/lib/libQtGui.so.4
#60 0x00007f6e76a83a92 in QEventLoop::processEvents(QFlags<QEventLoop::ProcessEventsFlag>) () from /usr/lib/libQtCore.so.4
#61 0x00007f6e76a83c97 in QEventLoop::exec(QFlags<QEventLoop::ProcessEventsFlag>) () from /usr/lib/libQtCore.so.4
#62 0x00007f6e77904836 in QDialog::exec() () from /usr/lib/libQtGui.so.4
#63 0x0000000000444f32 in _start ()

And now a question, i dont understand how to create a cross word by myself. I dont understand where i have to type the answers, i can only fill in the clues. Sorry if i am missing something.

Thanks and cheers felix


Reply to this

-

 Re: AUR package works, a crash and a question

 
 by fpuelz on: Nov 2 2011
 
Score 50%

I just had the same mysterious crash. After cleaning up the build directory, recompiling and installing everything it was fine :)

The answer length can be adjusted with the blue bar after the last answer character. Then just fill in the correct answer by typing it in. Just as if you would fill an existing crossword. When in edit mode you edit the correct letters (the crossword's solution), otherwise you edit what you think is correct. Only the questions get filled in the dock and where to position the answer.


Reply to this

-
.

 libkdegames

 
 by giovanicascaes on: Feb 20 2013
 
Score 50%

Hi!

There will be support for latest kde games libs (4.10)?

Cheers.


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