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- Content .- Fans (18) .- Knowledge Base  . 

Knights

   2.5.0  

KDE Board Game

Score 86%
Knights
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Knights
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Knights
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Version Control:  Link
Homepage:  Link
Minimum required   KDE 4.x
Downloads:  4083
Submitted:  Mar 23 2010
Updated:  Jan 24 2013

Description:

Knights is a simple chess board for KDE 4. It is a rewrite of the KDE3 Knights.

Its home page with regular updates is at http://noughmad.com/knights.

You can play againts computer engines that support the XBoard protocol (like GnuChess), against anouther player at the same computer, or on the Free Internet Chess Server. It has automatic rule checking and some nice animations.

For compiling, you need KDE as well as libkdegames headers, which are usually found in libkdegames-dev or libkdegames-devel packages.

Packages can be downloaded form build.opensuse.com, however try to use your distribution's version when possible. In any case, please report any problems, bugs, and wishes to bugs.kde.org (product knights).

The source archive includes a README.themes file with info for creating and sharing new themes for Knights. They can be uploaded to kde-look.org, and downloaded directly from Knights.

Due to a recent break of compatibility in KDEGames, versions from 2.5 onward require KDE 4.9 or newer. User of older KDE version should use the 2.4 branch.




Changelog:

Version 2.5.0: Port to new KDEGames library, compatible with KDE 4.9

Version 2.4.2: A handful of usability fixes

Version 2.4.1 introduces support for the UCI protocol, setting the difficulty level of chess engines, game history display, and loading and saving PGN files.

Version 2.4.0 brings voice support, possibility of external control by dbus, and a couple of bug fixes.

Version 2.3.2 is a bugfix release with several fixes, mostly by Dave Kaye. It fixes drag-coused freezes, dropping pieces outside of the board, and a theme appearing twice in the selection dialog.

Version 2.3.1 fixed exactly one bug; the peace captured by en-passant is now properly removed.

The changelog since the last stable release (2.2.0) includes:

- Watching two engines play
- Improved time control support for chess engines
- Better support for the XBoard protocol means Knights can play with more engines, including Crafty, Sloppy, Sjeng and Phalanx.
- Players can now make and receive offer for draw, pause, undo, adjourn and abort. All except Draw are only used when playing on the chess server.
- Players can now undo their moves.
Improved game dialog, with more game options.
- Improved server dialog, with a seek graph.
- Ability to interact with a chess server or a computer engine via a text console.
- Simple chat widget for talking to your remote opponent.
- Selecting and moving pieces by clicking, without dragging.




LicenseGPL
Source(Source (for KDE 4.9))
Source(Old version (for KDE < 4.9))
openSUSE Factory (i586)
openSUSE Factory (x86_64)
openSUSE Tumbleweed (i586)
openSUSE Tumbleweed (x86_64)
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 fixed AI

 
 by cpttom on: Aug 26 2010
 
Score 50%

I found the reason why the AI does nothing:

File src/proto/xboardproto.cpp line 115

- else if (line.contains( "..." ))
+ else if (line.contains( "move" ))

should fix it (at least for me (GNU Chess 5.07.94.1b)

I also found some problems:
-- Start a game.
Game->start new->cancel. The current game runs, but the cloks are gone.
-- I have a small + icons when draggin a figure


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 Re: fixed AI

 
 by Noughmad on: Aug 26 2010
 
Score 50%

Strange, the "..." works fine for me, and I have GNU Chess 5.07 too. It always outputs two lines, like:
"... e2e4"
"My move is e2e4"

I will look into the clocks when you cancel a new game. Thanks for the quick response :)

About the + cursor: It's the default cursor for dragging. It can be disabled, but I don't know if people like it or not.


Laziness is the Mother of Wisdom
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 Re: Re: fixed AI

 
 by cpttom on: Aug 26 2010
 
Score 50%

The "+" icon sugessts a copy action and this is wrong: we do not copy a figure.
Just to see the figure itself shows everything that the player needs.


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 Re: Re: Re: fixed AI

 
 by Noughmad on: Aug 26 2010
 
Score 50%

I added it before there were legal move markers, for confirmation that you really pressed a movable pieces. Now that markers pop up when you click on a piece, I suppose a cursor change isn't needed anymore. I'll remove it.


Laziness is the Mother of Wisdom
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 Translations

 
 by cb400f on: Sep 1 2010
 
Score 50%

Hi

I noticed you don't include translations in the tarball, even though quite a few translations exist:
http://l10n.kde.org/stats/gui/trunk-kde4/po/knights.po/

Maybe that's worth looking at for the next release.

And remember to notify the i18n-doc mailinglist about string freeze, tagging/release date and name and location of the po/pot some days before release, if you do decide to include translations :-)

Keep up the good work.


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 Re: Translations

 
 by Noughmad on: Sep 2 2010
 
Score 50%

I know, that's why I will try to get Knights included in the next KDE release.

I have no idea how to properly include the translation files. I don't have much free time currently, so I thought it would be easier to get Knights to kdegames and let the release team worry about it.

If anyone volunteers to do it (or teach me how), I'd be happy to add them, otherwise it will have to wait for five more months.


Laziness is the Mother of Wisdom
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 Re: Re: Translations

 
 by cb400f on: Sep 6 2010
 
Score 50%

Ok. I'm not really an expert myself.

All I can say is that the translations "just work" (I tested the Danish one).

So the PO-files just need to be included, and 'msgfmt' run on them, with the output file being put in /usr/share/locale/$lang/LC_MESSAGES/knights.mo

But I'm pretty clueless about building and qmake etc., so no idea how that's handled in practice.

But getting Knights into kdegames for 4.6 sounds like a great idea anyway.


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 FICS Problem?

 
 by jrballesteros05 on: Oct 8 2010
 
Score 50%

Hello, I was very thankful for this software. It's amazing.

I just want to report a bug (I'm not sure if it's a bug :P).

I enter to freechess.org mode and I can play for 5 or 6 minutes, I couldn't finish a game, I mean, when I start, my opponent and make 1 or 3 movements and the game gets blocked, I can't move anything else. Is it a problem of Knights or FICS protocol?. I opened the TCP/5000 port in my firewall.

Take care and I liked the game a lot. :D


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 Re: FICS Problem?

 
 by Noughmad on: Oct 11 2010
 
Score 50%

It is most likely a problem with Knights, because the FICS mode is not yet thoroughly tested. Of course, I'm don't know how good your connection is, but the FICS protocol requires very little data.

I have played games with myself without problems, but there are probably be some situations I did not consider.

Of course I'd like some details (what position/move causes it) and the debugging output (what you get if you run knights from a console). It would be much better if you could reliably reproduce it, in this case please write steps to do so. The preferred place for bug reporting is bugs.kde.org with product name 'knights', or you can always e-mail me.


Laziness is the Mother of Wisdom
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 Re: Re: FICS Problem?

 
 by jrballesteros05 on: Oct 12 2010
 
Score 50%

Thanks a lot for your answer. I reported a new bug in kde.org. Take care :D


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.

 A few bugs

 
 by gokcen on: Nov 15 2010
 
Score 50%

1- İf kwallet is disabled/not installed and I try to play on freechess.org, knights crashes with backtrace below:

#7 Knights::FicsProtocol::logIn (this=0x905d758) at knights/src/proto/ficsprotocol.cpp:178
#8 0x0805d458 in Knights::FicsProtocol::readFromSocket (this=0x905d758) at knights/src/proto/ficsprotocol.cpp:276
#9 0x0805cbfe in Knights::FicsProtocol::readFromSocket (this=0x905d758) at knights/src/proto/ficsprotocol.cpp:430
#10 0x0805cbfe in Knights::FicsProtocol::readFromSocket (this=0x905d758) at knights/src/proto/ficsprotocol.cpp:430

Maybe, value of wallet pointer should be checked before accessing wallet->hasFolder.

2- Appearance -> "Border Display" -> "Only Borders" option has some rendering issues. Here is the screenshot:

http://imagebin.ca/view/4Y1qTaBU.html


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 Re: A few bugs

 
 by Noughmad on: Dec 1 2010
 
Score 50%

1. Thanks for your fix, and for others reading here: it works now. It just doesn't remember your password.

2. I thought I fixed those, but they seem to be still here. I'll fix ASAP.


Laziness is the Mother of Wisdom
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 Re: Re: A few bugs

 
 by Noughmad on: Dec 1 2010
 
Score 50%

Fixed now, it was a checking the wrong variable in an if statement.


Laziness is the Mother of Wisdom
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.

 Re: Re: Re: A few bugs

 
 by gokcen on: Dec 2 2010
 
Score 50%

Thank you kwallet bug seems fixed but, now with current git, I can't see notation on board with grayscale theme.

So, no borders, borders and borders and notation options all work the same in grayscale theme.


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 Re: Re: Re: Re: A few bugs

 
 by Noughmad on: Dec 11 2010
 
Score 50%

That's because the theme doesn't have them (yet). I'll try to add some that match the color of the tiles.


Laziness is the Mother of Wisdom
Reply to this

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 Some more Clock suggestions

 
 by cpttom on: Dec 16 2010
 
Score 50%

I had a short look at the new Clock with the progressbar showing the rest-time.

I came to two ideas:

1. Do not show hours when the resttime is shorter than an hour

2. make progressbar filling from right to left. (can be easy made by progressbar->setInvertedAppearance(true)

Perhaps you can experiment with both suggestions.


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 Re: Some more Clock suggestions

 
 by Noughmad on: Dec 16 2010
 
Score 50%

The progressbar has invertedAppearance on, however the Oxygen style does not recognize that. It flows the other way when in a Gnome session, or with some other widget style.

Regarding the time format, I think you're right. I'll try that.


Laziness is the Mother of Wisdom
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.

 waiting cursor

 
 by ita256 on: Dec 17 2010
 
Score 50%

The cursor should display a clock when gnuchess is computing the next move.

Also, there is no undo action (perhaps for the better).


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 Re: waiting cursor

 
 by Noughmad on: Dec 20 2010
 
Score 50%

I agree there must be some indication that the machine is thinking even when playing without time controls. I'll try with a cursor, or even more likely a status message.

Regarding the undo action, it will be there someday, at least for playing against computers. Until then, don't make mistakes :)


Laziness is the Mother of Wisdom
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