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- Content .- Fans (3) .- Knowledge Base  . 

KsirK

   20100717  

KDE Tactics & Strategy Game

Score 78%
kleagkleag
KDE, ksirk and kgraphviewer
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Gaël de Chalendar 3

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KsirK
zoom


KsirK
zoom


Link:  Link
Minimum required   KDE 4.x
Downloads:  13029
Submitted:  Mar 4 2005
Updated:  Jul 17 2010

Description:

There is now binary packages for several distributions thanks to the OpenSuSE Build Service. See the links below. If there is no package for your distribution, it's probably because it does not currently contains KNewStuff3 while the current (20100717) version of KsirK depends on it.

The KDE 4.2 version of KsirK corrected a lot of bugs but moreover it had new features:
- playing over the Jabber network (Gmail protocol);
- a skin editor. Now if you can create (or gather) SVG graphics, you can easily create new skins;
- Hot New Stuff support. You can easily download and install new skins.


To build the KDE4 preview version, you must have the KDE4 libkdegames package installed with its development package. Then
* download and extract the archive;
* cd in the newly created dir ;
* mkdir build
* cmake -DCMAKE_INSTALL_PREFIX=$KDEDIR .. (where $KDEDIR is where KDE4 is installed)
* make
* install with the appropriate root rights
* run ksirk (or ksirkskineditor)

For bugs reports, please no comment here but at bugs.kde.org

If you want to play network games with others, connect with your jabber account and reach the room ksirk@conference.kdetalk.net


KsirK still needs YOU ! I'd like to receive:
- play network games with you;
- comments;
- bug reports (well, I wouldn't like but they would be useful !);
- help for new skins ;
- code if you'd like.

Happy World Conquest !

Kleag

KsirK is a strategy game inspired by the well known game Risk. It runs under KDE or any Linux system with the KDE libs and is released under the GPL. KsirK is a multi-player network-enabled game with an AI.

Build and installation instructions are in the INSTALL file in the source archive




Changelog:

This was completely outdated ! Before I update this data, you can have a look at the ChangeLog file and the TODO file (items marked with DONE)




LicenseGPL
Source(Source Tarball for KDE4)
Source(Source Tarball for KDE3)
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-

 that's a surprise

 
 by jpetso on: Mar 4 2005
 
Score 50%

wow. I really thought the project was dead. glad to see it's not.


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-
.

 install problem

 
 by jalogisch on: Mar 4 2005
 
Score 50%

I have a problem during the make install, ./8020.png not found...
Is something missing ?


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-

 Re: install problem

 
 by kleag on: Mar 4 2005
 
Score 50%
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Sorry, I just rechecked the distribution and saw that it lacks all images... I verified the that compilation was OK but did not check the installation... Shame on me !

I corrects that as soon as possible.


Kleag
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-

 Re: install problem

 
 by kleag on: Mar 4 2005
 
Score 50%
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OK. It's repaired. This time I checked a complete fresh install. I works for me.

Please download the 1.2beta1-2 archive.

Sorry again...


Kleag
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-
.

 Re: Re: install problem

 
 by catmandu on: Apr 8 2005
 
Score 50%

It is easy to crash the program. when you start a new game and it prompts you for the name of the players, just keep hitting escape. it will sig and crash on you.


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-

 suggestion

 
 by freon on: Mar 4 2005
 
Score 50%

If you want to improve your graphics you could use America,America,Europe... openclipart.org maps ,it's public domain ,you have already all recent countries splitted,good quality and in vector format.
With inkcape boolean ops you could compose virtually any past country in seconds.
Just a suggestion.


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-

 Re: suggestion

 
 by kleag on: Mar 5 2005
 
Score 50%
kleagkleag
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Yes, I just had a look at it. That could be a good starting point.

Thanks


Kleag
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-
.

 Re: Re: suggestion

 
 by toyg on: May 19 2005
 
Score 50%
toygtoyg
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Can I suggest to drop the animated flags? They are distracting and they probably slow down the rendering.

Also, how am I supposed to attack from one side of the map to the other? E.g. from Alaska to Asia. I think you should give the option to select attacking countries with another mouse click, maybe via right-clik / "Attack from this country to...".


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-

 license

 
 by gaston on: Apr 5 2005
 
Score 50%

"a license change to a GPL-compatible that is also compatible with franch laws is planned"




No, don't !!!



First, it's not at all proved that the GPL is not compatible with French law. By saying so, you give credit to the FUD that pretends that the GPL has no juridic value.



Second, the GPL is way more important than French law, so it's the French law that should adapt itself to the GPL, not the opposite. Imagine what the situation would be if every country had its own GPL-compatible license!



Third, the idea of having a French GPL-compatible license has already been pursued by the INRIA. Result : the venerable INRIA got slammed by the FSF, and their license has been a flop.



By the way, I'm French, and I live in France.


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 Re: license

 
 by kleag on: Apr 5 2005
 
Score 50%
kleagkleag
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> First
Well, I don't agree. There is a lot of arguments saying the contrary. I let everybody refer to the Web.

> Second
That's a case of pragmatism. Political pressure should continue to allow more and more free software in France and in Europe in general. The creation of the CeCILL license is an important thing in this idea.

> Third
The CeCILL license has been created by CEA, INRIA and CNRS together and, AFAIK, the FSF approved it or is in the way to approve it (refer to the Web). The fact that these organisms create this license is very important. It proves that they are not completely commercial ones.


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-
.

 No Ksirk for me

 
 by mrpengo on: Apr 5 2005
 
Score 50%

Compiling from source on Debian testing with KDE 3.3.2 everything works. I run the game and after inserting the last player name Ksirk crashes.

The console says...

...
ksirk: Handling INIT ; ; 0,0
ksirk: slotOk
ksirk: Got name Kengo
ksirk: computer? : true
ksirk: After KPlayerSetupDialog. name: Kengo
ksirk: Creating player Kengo(computer: true): Japan
ksirk: Creating player with flag file name: japan.png
ksirk: Sprite file name: skins/default/Images/sprites/japan.png
ksirk: imgName= /usr/local/kde/share/apps/ksirk/skins/default/Images/sprites/japan.png
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: Kengo: Action choice (state is INIT)
ksirk: Kengo : choosing my action
ksirk: AIPlayer::placeArmiesAction Kengo ; nb to place: 52
ksirk: AIPlayer::chooseReceivingCountry()
ksirk: Kengo: AIPlayer::countries()
ksirk: ERROR: AIPlayer::chooseReceivingCountry() EMPTY LIST
KCrash: Application 'ksirk' crashing...
ksirk: New current player is Kengo ; return value is 0
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Pengo ; return value is 1
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Kengo ; return value is 0
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Pengo ; return value is 1
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Kengo ; return value is 0
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Pengo ; return value is 1
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Kengo ; return value is 0
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Pengo ; return value is 1
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Kengo ; return value is 0
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Pengo ; return value is 1
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Kengo ; return value is 0
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Pengo ; return value is 1
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Kengo ; return value is 0
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Pengo ; return value is 1
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Kengo ; return value is 0
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Pengo ; return value is 1
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Kengo ; return value is 0
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Pengo ; return value is 1
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Kengo ; return value is 0
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Pengo ; return value is 1
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Kengo ; return value is 0
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Pengo ; return value is 1
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Kengo ; return value is 0
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Pengo ; return value is 1
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Kengo ; return value is 0
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Pengo ; return value is 1
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Kengo ; return value is 0
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Pengo ; return value is 1
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Kengo ; return value is 0
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Pengo ; return value is 1
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Kengo ; return value is 0
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Pengo ; return value is 1
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Kengo ; return value is 0
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Pengo ; return value is 1
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Kengo ; return value is 0
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Pengo ; return value is 1
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Kengo ; return value is 0
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Pengo ; return value is 1
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Kengo ; return value is 0
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Pengo ; return value is 1
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Kengo ; return value is 0
ksirk: KGameWindow::setCurrentPlayerToNext()
ksirk: New current player is Pengo ; return value is 1
ksirk: Sprite file name: skins/default/Images/sprites/infantry.png
ksirk: imgName= /usr/local/kde/share/apps/ksirk/skins/default/Images/sprites/infantry.png
ksirk: Fatal IO error: client killed


Proud engrish writer.
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-

 Re: No Ksirk for me

 
 by kleag on: Apr 6 2005
 
Score 50%
kleagkleag
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Well, that's a real bug !

Could you, please, fill a bug report at https://gna.org/bugs/?group=ksirk ? This would be useful for me as it would initiate the use of these sites by users.

I will contact you by mail to try to obtain more info on the crash.


Kleag
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-
.

 I am again.

 
 by freon on: May 18 2005
 
Score 50%

Hello ,I insist.

please go to
http://openclipart.org/cgi-bin/navigate/geography?page=4
and tell me why you couldn't use
africa.svg
europe.svg
oceania.svg
world map.svg.

I'm the author and this is Public domain.
Well, I don't know really if you used it, because I only see a map where Spain, Portugal and Italy is France. :)
When I had time I will try it.
Bye


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-

 Re: I am again.

 
 by kleag on: May 25 2005
 
Score 50%
kleagkleag
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Well, really, as I had already replied, I had a look to your maps and, yes, it could be a good starting point for new graphics. But let me precise two or three points:
- the original map is voluntarily over simplified ! I don't want to hurt anybody. Choices I made are mainly random. I had only to put no more than 40 or 50 countries on the earth map... (See the history of the game on the web site for details) ;
- I am not a graphic artist and I plan mainly to work on code, so I count on volunteers to create better graphics.

Please, if you have time, propose novelties. They will be positively examined.


Kleag
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