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kxmame

   2.0-svn20070603  

KDE Arcade Game

Score 79%
kxmame
zoom


kxmame
zoom


kxmame
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Link:  Link
Downloads:  9384
Submitted:  Aug 27 2005
Updated:  Jun 7 2007

Description:

A KDE frontend for xmame/xmess emulator. Based on gxmame plus many new features:

- Support xmame, xmess, sdlmame
- Added a "systems" category where roms are classified by systems (neogeo, neogeo64, cps1, cps2,...)
- Vastly improved joystick browser, customizable joystick buttons.
- Customizable game icon size and toolbar.
- Auto-rescale screenshots. Added video previews (need kaffeine installed).
- Improved gamelist search, categorization.
- Support launching game using alternative emulator instead of xmess.
- Fast, responsive

Usage:

Download "catver.ini" (or "catver") from http://catver.com to help kxmame categorize mame roms. (Or from http://www.progettoemma.net/ if you prefer the Italian version).
Use menu Settings->Directories to tell kxmame where to look for ROMS, snapshots, preview videos, xmame executables, catver.ini ....
Use menu Settings->"Configure kxmame" to specify xmame options.




Changelog:

kxmame-2.0-svn20070603 changelog:

This is a snapshot from current kxmame development. New from kxmame-2.0-beta includes sdlmame support from Sven Gothel and xmame/xmess 0.106 bug fix from Brandon Corey. Plus many smaller bug fixes.

kxmame-2.0-beta changelog:

- Support xmess using the same simple kxmame-1.x interface. It's as simple as selecting your game console, double-clicking your rom file to launch a game. Individually zipped roms are supported.

- Overhaul of kxmame navigation using joystick. Without touching keyboard or mouse, you can use your joystick to browse the game list, the filter list, launch a game, switching between xmame/xmess executables, launch alternative emulators. The joystick buttons used for these tasks can be customized in the menu. (The default button settings are for my PS2 pad, so it mightnot work with other joystick).

- Crudely support alternative emulators for xmess. See the file "alternative.dat" included in kxmame source for details (kxmame offers no controls over the video, audio or input settings of alternative emulators). Using this file, you can even trick kxmame into running emulators for systems that are not supported by xmess yet!

- Many other smaller improvements: more meaningful error messages, slightly more efficient memory usage, better context menu, allow disabling video preview in "configure kxmame".


Enjoys ! Don't forget to report bugs or suggetions at sf.net website.




LicenseGPL
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 Video preview

 
 by sixlegs on: Apr 21 2007
 
Score 50%

I have set the directory to the AVI files that should provide a preview but to no luck. Any ideas on on how to enable them>


Reply to this

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 Re: Video preview

 
 by ntt2005 on: May 27 2007
 
Score 50%

For video preview, you need to have kaffeine or libkaffeine installed.


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-
.

 howto maybe?

 
 by slsimic on: Oct 26 2007
 
Score 50%

Is there any HOWTO or some detailed manual how to setup kxmame/xmame to have all features available. I had some problems with default paths (/usr/lib/games/xmame instead of /usr/share/games)... many roms are Incorrect in Audit games... I downloaded catver.ini but dunno where to put it (I copy them to ~/.xmame/ini but see no difference in kxmame)... I get> History.dat file not found
and
mameinfo.dat file not found
and also wondering what is needed to get game screenshots videos and descriptions...
In other words
What I need for my KXMAME look as good as these screenshots here? :)


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.

 work with SDLMAME?

 
 by shadowsnipes on: Nov 3 2007
 
Score 50%

According to this page it should work with sdlmame. How do you get it to work?

I compiled and installed kxmame-2.0-svn-sdlmame-20070603. After I set all the directories how I wanted them I scanned for roms, but none were found for some reason. The blue gear drop down menu shows sdlmame. When I manually audit all games it finds none but says I should configure ~/.mame/mame.ini to work with sdlmame. I have no idea what it is talking about as nothing in any documentation says anything about it (or sdlmame).

By the way I made a SlackBuild for any Slackware users out there. Contact me if you want a copy. I might post it after I get the above issues settled.


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.

 no joystick

 
 by shadowsnipes on: Nov 3 2007
 
Score 50%

I forgot to mention earlier that I couldn't compile this with joystick support.

The error I get starts when I configure it:
configure: WARNING: linux/joystick.h: present but cannot be compiled
configure: WARNING: linux/joystick.h: check for missing prerequisite headers?

Previously I have configured with --disable-joystick to get it to work.

How do I fix this header issue?


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 Re: no joystick

 
 by shadowsnipes on: Nov 4 2007
 
Score 50%

I started a thread at http://www.linuxquestions.org/questions/slackware-14/missing-prerequisite-headers-596947/
in case anybody is interested in investigating this whole "joystick.h won't compile" issue on Slackware 12.

Has anybody using Slackware 12 successfully gotten this program to compile? I see there are packages for Slackware 11 but none for 12.


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 Re: Re: no joystick

 
 by shadowsnipes on: Nov 4 2007
 
Score 50%

Issue solved (as far as compiling with joystick support). You have to take out the "-std=iso9899:1990" from the CFLAGS in the configure file (or modify joystick.h) to get it to configure and compile correctly.

I can now select my games using the joystick.

However, there is still an issue with using a joystick when running the games. I selected "SDL joystick" in the kxmame config dialog, but it sent a "-jt 1" (Standard joystick) to xmame. There isn't even an option in the GUI for a standard joystick so something is wrong. As a result, no games can be played with joystick support on my box.


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 Re: no joystick

 
 by shadowsnipes on: Nov 5 2007
 
Score 50%

A workaround to this problem is to change .kxmame/options/default so that joytype is the one you want. In my case I want SDL joystick so it would be 5. You just have to make sure you don't go and mess with it in the GUI because then you will have to fix the file all over again.

Please fix the program so that the GUI selects the correct joytype number. ALL versions of this program seem to have this problem.


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 Re: no joystick

 
 by mattepiu on: Nov 28 2007
 
Score 50%

This is the return of an old and known "bug" (headers being not ANSI).

patch is this, working in any distro:

--- src/kxmame_joy.cpp.orig 2007-11-27 12:40:22.000000000 +0100
+++ src/kxmame_joy.cpp 2007-11-27 12:41:32.000000000 +0100
@@ -41,7 +41,9 @@

#ifdef ENABLE_JOYSTICK
# ifdef HAVE_LINUX_JOYSTICK_H
+#undef __STRICT_ANSI__
# include <linux/joystick.h>
+#define __STRICT_ANSI__
# else
# error Joystick is only supported on Linux. Reconfigure with --disable-joystick.
# undef ENABLE_JOYSTICK


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 opengl

 
 by mattepiu on: Dec 5 2007
 
Score 50%

I forgot ot mention, sdlmame
is really crappy here if I don't set
"-video opengl" option, wich speeds up
both video and audio (don't ask me
why, it does, period).
Where should I hack kxmame to make it
pass this option? even hardcoded in
the sources, as it's not optional to me....


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 opensuse 10.3 kxmame

 
 by fireedo on: Feb 18 2008
 
Score 50%

joystick wont detected under opensuse 10.3, it compiled fine but i cant use joystick to play the games and btw my joystick is fine on other apps ..anyidea?


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