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- Content .- Fans (8) .- Knowledge Base (1) . 

Palapeli

   1.0  

KDE Other Game

Score 75%
Palapeli
zoom


Link:  Link
Minimum required   KDE 4.x
Downloads:  2443
Submitted:  Jun 4 2008
Updated:  Feb 17 2010

Description:

Palapeli is a jigsaw puzzle game. Unlike other games in that genre, you are not limited to aligning pieces on imaginary grids. The pieces are freely moveable. Also, Palapeli features real persistency, i.e. everything you do is saved on your disk immediately.

Note: Palapeli 1.0 has been released as part of the KDE Software Compilation 4.4. This version here is outdated.




LicenseGPL
(Now part of KDE SC!)
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 compilation error

 
 by felmur on: Oct 11 2008
 
Score 50%


KDE 4.1.2
=================

[ 78%] Building CXX object game/CMakeFiles/palapeli.dir/actions/loadaction.o
[ 80%] Building CXX object game/CMakeFiles/palapeli.dir/actions/resetaction.o
/tmp/orangesbuild/palapeli-0.3/game/actions/loadaction.cpp: In constructor 'Palapeli::LoadAction::LoadAction(QObject*)':
/tmp/orangesbuild/palapeli-0.3/game/actions/loadaction.cpp:72: error: 'KStandardShortcut' has not been declared
/tmp/orangesbuild/palapeli-0.3/game/actions/loadaction.cpp:72: error: 'KStandardShortcut' has not been declared
make[2]: *** [game/CMakeFiles/palapeli.dir/actions/loadaction.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [game/CMakeFiles/palapeli.dir/all] Error 2
make: *** [all] Error 2


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 Re: compilation error

 
 by felmur on: Oct 11 2008
 
Score 50%

if you have this error, apply this patch:

--- b/game/actions/loadaction.cpp 2008-10-11 14:08:31.000000000 +0000
+++ a/game/actions/loadaction.cpp 2008-10-11 20:34:21.000000000 +0000
@@ -24,6 +24,7 @@
#include <KActionCollection>
#include <KIcon>
#include <KLocalizedString>
+#include <kstandardshortcut.h>

//BEGIN Palapeli::LoadDialog


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 Re: compilation error

 
 by dovidhalevi on: Oct 12 2008
 
Score 50%

Did so ... built fine.

1. Program crashes on attempt to import a jpeg image. (backtrace available)

2. I have yet to actually see a puzzle in recent builds of this program! If I choose one from the installed library (avoiding the crash), I simply get the main view blank with the three option buttons in the middle, still active.

3. Tried with and without hardware acceleration. No change. HW acceleration (older nvidia) causes some cursoring errors in such programs--did in a very early version which at least showed puzzle pieces.


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 Re: Re: compilation error

 
 by majewsky on: Oct 12 2008
 
Score 50%

1. Please send the backtrace to my email address (available from the About dialog).

2. Please read the "Troubleshooting" section in the file INSTALL.

3. The hardware acceleration should increase the frame rate of moving pieces. It does for me on Nvidia Geforce 7800 and on Intel GMA x3100. Please retry when you have pieces.


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 Re: Re: compilation error

 
 by majewsky on: Oct 12 2008
 
Score 50%

1. Um, did you try to actually "Import" the image? "Import" is only for Palapeli Puzzles (*.pala). In that case, you might instead want to create a puzzle from that image using the "New" button.


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 Re: compilation error

 
 by dovidhalevi on: Oct 12 2008
 
Score 50%

Going through all of that kbuildsycoca4 stuff got the program working, enabling both the creation from jpg (missing patterns causes the crash) and display of pieces. The cursoring error does occur but will go away with no HW acceleration (this program should not need it!).

The kbuildsycoca4 stuff should probably be included in the install rules.

Note:

1. Pieces cannot be rotated.
2. A piece size or zoom option is needed for some of these puzzles.

Look at Jigsaws Galore, the premier windows (paid) program, and the barebones cannot save one's game xjig. Xjig works without hw acceleration. I have a decent GUI front end for this posted but that does not make the game more playable, just accessable.


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 Re: compilation error, p.s.

 
 by dovidhalevi on: Oct 12 2008
 
Score 50%

Even with hw acceleration--the cursoring is annoying but not horrible--this thing is way too slow.

Might have an option for animation frame precision, i.e. how often to redraw the view (and for real slowpokes, an outline mode).

Xjig works fine on my clunker.


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 Re: Re: compilation error, p.s.

 
 by majewsky on: Oct 17 2008
 
Score 50%

This is an answer to both previous comments from dovidhalevi.

Quoting: "Might have an option for animation frame precision, i.e. how often to redraw the view (and for real slowpokes, an outline mode)."

That is out of reach for me because I'm using Qt classes which are managing this automatically. The framework is known to be slow sometimes, but I'm hoping that this becomes better in Qt 4.5 (I've seen scenes rendering with 0.5 fps in 4.4, and with 200 fps in 4.5.)

About kbuildsycoca4, it must be possible somehow (see the "Updating system configuration..." dialog in the file associations KCM), but I do not know how. Packagers might solve this issue through invoking kbuildsycoca4 after installation.

Piece rotation is on my list, but requires changes in the game engine which I'll be applying when making order tools ("Clear area", "Arrange pieces" etc.) Having said that, I'm uncomfortable with the way pieces are actually "dragged" in xjig; but a separate rotation tool or usage of the right mouse button will also be inconvient. Sadly, I cannot rely on multi-pointer setups yet.

What do you mean with "piece size or zoom"?



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 Desktop plugin.

 
 by downdiagonal on: Oct 20 2009
 
Score 50%

Hi, I think Palapeli is a great application. Have you considered turning it into a plasma desktop plugin? It would be really cool to have the desktop wallpaper as a puzzle on the desktop.


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 suggestions

 
 by rod on: Feb 11 2010
 
Score 50%

Switched to KDE SC 4.4, installe palapeli and gave it a go.

First, thanks: it is a great and fun app, quite stable and feature-rich. well done!

I just wanted to share a couple of things that popped to my mind while playing

1. GHNS support. I think it could be a great feature, and a dedicated entry on kde-look would easily be populated by puzzles created by people who want to show off their pictures (like me and all the others posting screenshots and wallpapers...)

2. moving around. I think that the current effect of the mouse wheel is not the best. Now it is wheel = zoom, and to move around (up, down, left, right) you use scrollbars. I do not particularly like it. It would have suited me best if it would be possible to use the mouse as in Inkscape: wheel moves up-down; ctrl-wheel zooms; shift-wheel shifts left-right.

3. grouping. at one point I had my half-mae puzzle in the upper right corner and all the pieces in my left. I wanted to move them closer, and of course I could have moved the half-done puzzle, but I thought that it could be possible to select a bunch of pieces (i.e. by dragging a rectangle) and move them together. But I could not do it. I think the select-group thing could be very useful in creating groups of pieces - that would be very much helpful in big puzzles.

Hope this is useful in some way. Thanks!


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 Crash with segmentation fault

 
 by DenisSeidel on: Jun 29 2010
 
Score 50%

In earlier versions of KDE and Palapeli I loved it solving selfmade-puzzles.

Now I'm testing KDE SC 4.5 RC 1 and I'm sad about a big problem with palapeli.
Always while creating a new puzzle or opening a puzzle palapeli is crashing with a segmentation fault.

I tried a deinstallation with all config-files and reinstallation but without success

I hope you can fix it for the next RC


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 Re: Crash with segmentation fault

 
 by DenisSeidel on: Aug 19 2010
 
Score 50%

fixed

now in KDE SC 4.5.0 the bug is fixed. Now I'm wondering what features are coming.

Realy great game.


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 Suggestion

 
 by jondel on: Apr 21 2011
 
Score 50%

Would it be possible to add a new tab so that when a puzzle is selected a full screen image appears in this new tab.
(This would act as a jigsaw box lid and I know that the picture can be viewed elsewhere but it would be nice to have it included in the programme)
Thanks


jondel
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